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ICELW 2010 will feature keynote
addresses by Dr. Tony O'Driscoll
of Duke University's Fuqua School
of Business, and by Jonathon Levy
of LeveragePoint Innovations, as
well as numerous product
demonstrations and our
always-popular panel discussion.
While the remainder of the program
is still being finalized, the
titles of sessions that have been
accepted to ICELW 2010 are listed
below:
$1 Billion Bank Conversion: The
Implementation of a Comprehensive
E-Learning Strategy
“Countdown to Implementation: An
Advertising Industry Case Study
with a Creative Marketing
Campaign”
“Don’t Make Me Think"" – In-house
User Testing to Create Effective
E-learning
A Case Study of Implementing
Training to Multiple Decentralized
Locations.
A Case Study of the Use of Wikis
in a Higher Education Research
Unit
A Rapid End-User Application
Development Methodology Enabling
Collaborative Learning
Adaptation of Learning Objects to
the context of Digital Television:
a discussion on international
research
An Application of ‘Deschooled’
Learning as a Panacea for
Unemployment in Global Economic
Meltdown
An E-Learning Approach for
Workplaces in the Industrial Firms
of Eskisehir
An Analysis of the Use of Blogging
to Solicit Feedback in an
Education Research Unit
An Application Model for Digital
Television in Communities of
Practice
An Interactive Studio: E-learning
in Design Firms in Ankara and
Istanbul
Benchmarking e-learning – What
Australian Employers Are Saying
Challenges & Rewards of Teaching
Business Writing Distance Learning
(Synchronous) Using Adobe Connect
Pro
CHAMILO: A Second Generation Open
Source Learning Platform
Comparative Evaluation of
Internet-Based Distance Education
in the Greek Higher Technological
Education during the period
2007-2010.
Computational Physics and ICT. A
new Perspective and Determination
for Computer Simulations in
Science Education
Current State of E-learning at
Some Universities in the Czech
Republic
Demographic Factors Influencing
the Diffusion and Individuals’
Adoption of E-Learning Among UAE
University National Faculty.
Design of a Problem Solving
Learning Environment for Clinical
Training
Designing E-learning in Virtual
Worlds for Apprenticeship Students
in Canada
Designing Motivating Online Games
for the Ne(x)t Generation of
Workers
Development and Implementation of
Adaptive, Interactive Distance
Learning
Didactic Concepts for a
Well-balanced Mixture of
Face2face, Elearning,
Videoconferencing and Web
Conferencing
Distance Education in the Form of
E-Learning: Training Human Capital
for the 21st Century
E-Democracy and E-Participation in
Practice: Pitfalls and Success
Factors
Effective Interaction In
E-Learning
Effects of Interactive Learning
Strategies in Creative Writing
through a Life-Oriented Inquiry
Curriculum
e-Learner Satisfaction in the
Workplace: An Investigation
eLearning Case Studies on Domain
Competency Training
E-learning Experience through the
Global Seminar at the Faculty of
Agriculture (University of Firenze)
E-learning for Teachers: Best
Practices for Modeling E-teaching
Practices for E-learners Who Will
Become Teachers
E-Learning for the Corporate
Workforce: The Viruses of
Tradition in Action
E-Learning: New Models of
Knowledge Organisation and
Communication
E-learning Support for Accredited
Work-based Learning
Electronic Education and its
Utilization at Czech Technical
University in Prague
Employing Stories to Teach:
Storytorials as a Framework for
Learning
Evaluating an Online Self-learning
Portal Supporting the
Implementation of Stroke Care
Clinical Practice Guidelines
Evaluation of the Usability of
M-Learning Applications by Means
of Mobile Gaze-tracking
Expert Avatars for Virtual Worlds
E-Learning Solutions
Finance Training: How to Leverage
Innovation and New Media to
Enhance the Learning Experience.
Formation of E-based Interactive
Digital System in Architectural
Education: ADA Platform
Gaining Cultural Intelligence
Through Second Life Learning
Interventions
Games, Sims and Virtual Worlds:
Learning for the Next Generation
GEAR: a Game based on E-learning
and Augmented Reality concepts
Generic Interactive M-learning
System for Africa
Get out of your Learners' Way – An
Intro to Social Learning
GUIDE Blog-platform: A New Tool
for the International Development
of E-learning
How to Make Learning More
Interesting
I Always Wondered What That Was:
SCORM in Plain English for the
Rest of Us
Implementing & Sustaining
E-learning in the Non-Profit
Sector
Improving Medical Calculating
skills for Graduated Nurses with
e-learning in Hospitals
Incorporating Interactive Media
into Workplace Learning
Environments
Interactive Online Assessments
using SCORM for Computing Skill
Evaluation
Internet-based
Performance-centered Learning
Environment for Curriculum Support
(IPLECS).
Introducing Learning 2.0 into a
Traditional 1.0 Corporation. How
Bechtel Employees Introduced
Collaborative and Social Learning
Investigation of
Performance-Oriented Workplace
E-Learning for Human Capital
Development
Issues of Choosing the Suitable
Virtual Learning Environment
Knowledge Management for Health:
The Power of e-learning for HIV
Prevention Education.
Learning in the Laboratory: Online
CPD courses in Quality Management
and Training for Biomedical
Scientists
Learning Theory Argues for
Cultural Adaptation of Online
Training for Global Companies
LECTURNITY – Presentation and
Screen Recording Software with
Full Retrieval Functionality
Living On The Edge: The Nexus
Between Developers and Academics
Working in Virtual Worlds
Management, Complexity and
Perdurability: The Experience of a
Laboratory for Modeling and
Simulation in Colombia
Methodology for Testing Interface
Design in e-learning
Mixing Video, Audio and Still
Photography for Topics in
E-Learning Design
mLearning and the Concept of
Adaptive Mobility
mLearning Implementation on the
Base of an Existing E-learning
System in a Developing Country.
MLS: An Educational Tool for
Adaptive m-learning and m-surveys
Mobile Communities in the Learning
Context: A Possible Approach
Models for Strengthening Digital
Competences at the Workplace
MOODLE As an Instrument for
Corporate Training
Mutually Exclusive, Collectively
Exhaustive Incorporated into the
Game Learning of Role Play: A Case
Study
New Approach to Storyboarding
Nurses’ Internet Self-Efficacy and
Attitudes toward Web-based
Continuing Learning
OnBoarding in a 2010 Global
Organization
Open Source Software Impact on
Educational Business Models
Overview of SCORM Reporting: What
SCORM Can Tell You if You Ask
Pain War Game: How Executives Can
Achieve Excellence in Marketing
(Success Stories and Case Studies)
Participatory Methods and their
Implications in Collaborative
Workplace Learning
Pedagogical Pillars for eLearning
Design in Vocational Education and
Training (VET)
Productivity and Economic
Performance : Does E-Learning Make
A Difference for Small Businesses?
Professional Mentoring Program
through Virtual Media: Challenges
and Impact
Project ELoQ - Integrating
Universally Accessible e-learning
into the Vocational Education of
Handicapped and Disabled
Adolescents
Project Usability: Schmoosability...What
Does it Matter?
Reaching Distance Learners’ Future
Needs in e-learning
Real-Time, Real-World Training
Environments for Geographically
Dispersed Learners
RELOAD – A knowledge Based
Approach to Informal Learning
RELOAD – A Semantic-based Learning
and Knowledge Platform for
Employees of the Do-It-Yourself
Industry
Re-thinking Workplace e-learning
and Increasing its ROI
Rolling out a Global Virtual
Classroom Learning Program
Social Networking Platforms
Specifying Training and
Instruction Requirements using
Computer-Aided Morphological
Analysis
Starting at the Beginning: Content
on the Internet
Strategies for Increasing
Individual and Organizational
Competence Levels in Small
Companies
Strategies for Successful Global
E-Learning Programs with Technical
Content
Student-centered Teaching Across
the Gender Divide
Teachers' Lifelong Training in
Virtual Environments:
Collaborative Learning
Teaching Hybrid Undergraduate
Classes with Online Students
The Degree of Acquisition of
Students' Life Skills through a
Computerized Mathematics
Curriculum at Discovery Schools In
Jordan
The Design and Development of an
Expert System Prototype for
Enhancing Exam Quality
The e-Adult Learner: The
Definitive Classic in e-workplace
Development
The Future of Virtual Worlds &
Learning
The Highs and Lows of Introducing
E-learning to National Air Traffic
Services (NATS)
The Hungarian Network of Open
Learning Centres
The Knowledge Management Approach
in Learning Solutions
The Potentials of Community Human
Capital in Urban Health
Interventions: What e-learning Can
Do?
Topic-Specific Learning Management
Systems through Self-Contained
Applets
Trial by E-Tool: Using Online
Field Experiences for Workplace
Cross-Training
Up and Running with e: A No-fuss
Model for Implementing e-learning
in Smaller Organisations
Use of Information and
Communication Technology in the
Management of Educational
Institutions
Use of Internet to Improve Job
Performance in the Workplace: The
Case of Employees Doing a Second
Degree Part Time
Use of Open Source tools in
Virtual Content Development,
“Tecnologica de Bolivar”
University’s Case
Use of Serious Games in the
Development of Behavior Skills
Use of Wikis and Synchronous
Online Classrooms to Promote
Deeper Learning for Work-Based
Learning
Using Audio and Video as Learning
Technologies to Aid Reflection,
Assessment and Feedback in
Workplace Learning.
Using Basic Digital Media Tools
for Training Employees
Using E-Portfolios and Mobile
Devices to Support Flexible
Workplace Learning and Assessment
Options
Using Second Life for Just-In-Time
Training: Building Teaching
Frameworks in Virtual Worlds
Using Virtual Worlds to Support
Interprofessional Health Science
Collaboration
Virtual Communications: What is
it? Who’s it for? What’s its
future?
Web 2.0 in Corporate Training: New
Possibilities for Implementing
e-learning Within Organizations
WebLabs as a Vehicle for Distance
Engineering Education in Jordan
Widening the Experience of
Participation
Workforce Development for Teachers
and Technologies in England: a
Landscape Study
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