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  ICELW 2009 PROGRAM

  FROM THE ICELW CONFERENCE CHAIR...

   ICELW PRESS AND TESTIMONIALS


ICELW 2010 will feature keynote addresses by Dr. Tony O'Driscoll of Duke University's Fuqua School of Business, and by Jonathon Levy of LeveragePoint Innovations, as well as numerous product demonstrations and our always-popular panel discussion.  While the remainder of the program is still being finalized, the titles of sessions that have been accepted to ICELW 2010 are listed below:

$1 Billion Bank Conversion: The Implementation of a Comprehensive E-Learning Strategy
“Countdown to Implementation: An Advertising Industry Case Study with a Creative Marketing Campaign”
“Don’t Make Me Think"" – In-house User Testing to Create Effective E-learning
A Case Study of Implementing Training to Multiple Decentralized Locations.
A Case Study of the Use of Wikis in a Higher Education Research Unit
A Rapid End-User Application Development Methodology Enabling Collaborative Learning
Adaptation of Learning Objects to the context of Digital Television: a discussion on international research
An Application of ‘Deschooled’ Learning as a Panacea for Unemployment in Global Economic Meltdown
An E-Learning Approach for Workplaces in the Industrial Firms of Eskisehir
An Analysis of the Use of Blogging to Solicit Feedback in an Education Research Unit
An Application Model for Digital Television in Communities of Practice
An Interactive Studio: E-learning in Design Firms in Ankara and Istanbul
Benchmarking e-learning – What Australian Employers Are Saying
Challenges & Rewards of Teaching Business Writing Distance Learning (Synchronous) Using Adobe Connect Pro
CHAMILO: A Second Generation Open Source Learning Platform
Comparative Evaluation of Internet-Based Distance Education in the Greek Higher Technological Education during the period 2007-2010.
Computational Physics and ICT. A new Perspective and Determination for Computer Simulations in Science Education
Current State of E-learning at Some Universities in the Czech Republic
Demographic Factors Influencing the Diffusion and Individuals’ Adoption of E-Learning Among UAE University National Faculty.
Design of a Problem Solving Learning Environment for Clinical Training
Designing E-learning in Virtual Worlds for Apprenticeship Students in Canada
Designing Motivating Online Games for the Ne(x)t Generation of Workers
Development and Implementation of Adaptive, Interactive Distance Learning
Didactic Concepts for a Well-balanced Mixture of Face2face, Elearning, Videoconferencing and Web Conferencing
Distance Education in the Form of E-Learning: Training Human Capital for the 21st Century
E-Democracy and E-Participation in Practice: Pitfalls and Success Factors
Effective Interaction In E-Learning
Effects of Interactive Learning Strategies in Creative Writing through a Life-Oriented Inquiry Curriculum
e-Learner Satisfaction in the Workplace: An Investigation
eLearning Case Studies on Domain Competency Training
E-learning Experience through the Global Seminar at the Faculty of Agriculture (University of Firenze)
E-learning for Teachers: Best Practices for Modeling E-teaching Practices for E-learners Who Will Become Teachers
E-Learning for the Corporate Workforce: The Viruses of Tradition in Action
E-Learning: New Models of Knowledge Organisation and Communication
E-learning Support for Accredited Work-based Learning
Electronic Education and its Utilization at Czech Technical University in Prague
Employing Stories to Teach: Storytorials as a Framework for Learning
Evaluating an Online Self-learning Portal Supporting the Implementation of Stroke Care Clinical Practice Guidelines
Evaluation of the Usability of M-Learning Applications by Means of Mobile Gaze-tracking
Expert Avatars for Virtual Worlds E-Learning Solutions
Finance Training: How to Leverage Innovation and New Media to Enhance the Learning Experience.
Formation of E-based Interactive Digital System in Architectural Education: ADA Platform
Gaining Cultural Intelligence Through Second Life Learning Interventions
Games, Sims and Virtual Worlds: Learning for the Next Generation
GEAR: a Game based on E-learning and Augmented Reality concepts
Generic Interactive M-learning System for Africa
Get out of your Learners' Way – An Intro to Social Learning
GUIDE Blog-platform: A New Tool for the International Development of E-learning
How to Make Learning More Interesting
I Always Wondered What That Was: SCORM in Plain English for the Rest of Us
Implementing & Sustaining E-learning in the Non-Profit Sector
Improving Medical Calculating skills for Graduated Nurses with e-learning in Hospitals
Incorporating Interactive Media into Workplace Learning Environments
Interactive Online Assessments using SCORM for Computing Skill Evaluation
Internet-based Performance-centered Learning Environment for Curriculum Support (IPLECS).
Introducing Learning 2.0 into a Traditional 1.0 Corporation. How Bechtel Employees Introduced Collaborative and Social Learning
Investigation of Performance-Oriented Workplace E-Learning for Human Capital Development
Issues of Choosing the Suitable Virtual Learning Environment
Knowledge Management for Health: The Power of e-learning for HIV Prevention Education.
Learning in the Laboratory: Online CPD courses in Quality Management and Training for Biomedical Scientists
Learning Theory Argues for Cultural Adaptation of Online Training for Global Companies
LECTURNITY – Presentation and Screen Recording Software with Full Retrieval Functionality
Living On The Edge: The Nexus Between Developers and Academics Working in Virtual Worlds
Management, Complexity and Perdurability: The Experience of a Laboratory for Modeling and Simulation in Colombia
Methodology for Testing Interface Design in e-learning
Mixing Video, Audio and Still Photography for Topics in E-Learning Design
mLearning and the Concept of Adaptive Mobility
mLearning Implementation on the Base of an Existing E-learning System in a Developing Country.
MLS:  An Educational Tool for Adaptive m-learning and m-surveys
Mobile Communities in the Learning Context: A Possible Approach
Models for Strengthening Digital Competences at the Workplace
MOODLE As an Instrument for Corporate Training
Mutually Exclusive, Collectively Exhaustive Incorporated into the Game Learning of Role Play: A Case Study
New Approach to Storyboarding
Nurses’ Internet Self-Efficacy and Attitudes toward Web-based Continuing Learning
OnBoarding in a 2010 Global Organization
Open Source Software Impact on Educational Business Models
Overview of SCORM Reporting: What SCORM Can Tell You if You Ask
Pain War Game: How Executives Can Achieve Excellence in Marketing (Success Stories and Case Studies)
Participatory Methods and their Implications in Collaborative Workplace Learning
Pedagogical Pillars for eLearning Design in Vocational Education and Training (VET)
Productivity and Economic Performance : Does E-Learning Make A Difference for Small Businesses?
Professional Mentoring Program through Virtual Media: Challenges and Impact
Project ELoQ - Integrating Universally Accessible e-learning into the Vocational Education of Handicapped and Disabled Adolescents
Project Usability: Schmoosability...What Does it Matter?
Reaching Distance Learners’ Future Needs in e-learning
Real-Time, Real-World Training Environments for Geographically Dispersed Learners
RELOAD – A knowledge Based Approach to Informal Learning
RELOAD – A Semantic-based Learning and Knowledge Platform for Employees of the Do-It-Yourself Industry
Re-thinking Workplace e-learning and Increasing its ROI
Rolling out a Global Virtual Classroom Learning Program
Social Networking Platforms
Specifying Training and Instruction Requirements using Computer-Aided Morphological Analysis
Starting at the Beginning: Content on the Internet
Strategies for Increasing Individual and Organizational Competence Levels in Small Companies
Strategies for Successful Global E-Learning Programs with Technical Content
Student-centered Teaching Across the Gender Divide
Teachers' Lifelong Training in Virtual Environments: Collaborative Learning
Teaching Hybrid Undergraduate Classes with Online Students
The Degree of Acquisition of Students' Life Skills through a Computerized Mathematics Curriculum at Discovery Schools In Jordan
The Design and Development of an Expert System Prototype for Enhancing Exam Quality
The e-Adult Learner: The Definitive Classic in e-workplace Development
The Future of Virtual Worlds & Learning
The Highs and Lows of Introducing E-learning to National Air Traffic Services (NATS)
The Hungarian Network of Open Learning Centres
The Knowledge Management Approach in Learning Solutions
The Potentials of Community Human Capital in Urban Health Interventions: What e-learning Can Do?
Topic-Specific Learning Management Systems through Self-Contained Applets
Trial by E-Tool: Using Online Field Experiences for Workplace Cross-Training
Up and Running with e: A No-fuss Model for Implementing e-learning in Smaller Organisations
Use of Information and Communication Technology in the Management of Educational Institutions
Use of Internet to Improve Job Performance in the Workplace: The Case of Employees Doing a Second Degree Part Time
Use of Open Source tools in Virtual Content Development, “Tecnologica de Bolivar” University’s Case
Use of Serious Games in the Development of Behavior Skills
Use of Wikis and Synchronous Online Classrooms to Promote Deeper Learning for Work-Based Learning
Using Audio and Video as Learning Technologies to Aid Reflection, Assessment and Feedback in Workplace Learning.
Using Basic Digital Media Tools for Training Employees
Using E-Portfolios and Mobile Devices to Support Flexible Workplace Learning and Assessment Options
Using Second Life for Just-In-Time Training: Building Teaching Frameworks in Virtual Worlds
Using Virtual Worlds to Support Interprofessional Health Science Collaboration
Virtual Communications: What is it? Who’s it for? What’s its future?
Web 2.0 in Corporate Training: New Possibilities for Implementing e-learning Within Organizations
WebLabs as a Vehicle for Distance Engineering Education in Jordan
Widening the Experience of Participation
Workforce Development for Teachers and Technologies in England: a Landscape Study